Vray cost4/7/2024 VRAY_TEXTURE_CACHE – Specifies the size, in megabytes (MB), of a separate texture cache to be used for tiled OpenEXR files. On Linux and macOS, paths are separated by either a colon (:) or semicolon ( ). On Windows, paths are separated with a semicolon ( ). VRAY_PLUGINS (standalone) – Specifies a list of paths for additional V-Ray plugins. VRAY_TEXTURES_USE_SYNCOLOR – When set to 0, V-Ray will ignore the SynColor color space of the textures and work only with the standard V-Ray gamma attributes. VRAY_TEXTURES_LOAD_16BIT_AS_8BIT – When set to 1, V-Ray will load 16-bit PNG and TIFF texture files as 8-bit in memory. If this fails, V-Ray will go through the paths in the VRAY_ASSETS_PATH variable and try to find a file with the same name. Initially, V-Ray will attempt to look for an asset in the path specified in the scene. VRAY_ASSETS_PATH – Specifies a list of paths where V-Ray will look for textures, GI cache files etc. VRAY_CONNECT_TIMEOUT – The timeout (in milliseconds) when connecting to the license server. VRAY_AUTH_CLIENT_FILE_PATH – Points to the folder containing the vrlclient.xml file that contains the V-Ray license server settings (IP address and port number). However, using the _圆4 suffix will still work as a fall-back, but it will print a warning. Starting with V-Ray Next, the _圆4 suffix for environment variables is no longer used.
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